

I like those because they quickly give me and idea what kind of monster I have here. Some for Psionic Ability because even if a monster actually had psionics for once, all you got was a "see below" and you still had to read the description (and also the fifty pages of psionics rules in the DMG). Same goes for Special Attacks and Special Defences, which are more of a reminder.Īnd then the "standard" Magic Resistance, which for 95% of the monsters meant "nil". of Attacks cake is also a lie because you still have to read the description text for special attacks. Yet humanoid were excluded from that: You want to wield a dagger in your off-hand? That's a -8 penalty.

of Attacks, which often enough boild down to "number of appendages" because for some reason, all monsters can make one attack for every single hand, foot, trunk, tusk and horn they have. But why continue with % in Lair and Treasure?Īnd then we get No. Also makes sense, those are combat stats. The we get Armour Class, Movement and Hit Dice. While not combat stats, they those to are important for rolling random encounters. The design of AD&D stats blocks always seem kind of odd to me.
